Simple Animations made for a 1st year Timebased Imaging Class. The assignment was to create an animation focused around evoking a word, using the letters in that word, one typeface, and reduced color aside from greyscale values. Students learn use of animation authoring applications, as well as the principles of Animation.
This project was for an Advanced Web Design Class. The objective was to redesign an existing blog or news feed, focusing on user needs and functionality. Students were required to make the site prototypes responsive for mobile devices.
Interactive Information Design. The purpose of the project was to create an informational sitelet that gave insight into an environmental issue. The students had to research the issue, and create a graphic driven animation to inform a defined target audience.
Hand drawn, frame by frame animated piece set to music. Created with Adobe Flash for a Time Based Design class. The goal of the project is to create animated imagery best suited for a piece of music.
iPad Application Design Prototype. Created using After Effects, for an Advanced Interactive Design Class.
This is the interactive version of an animated infographic created with graphic designer, Kelly Vars. It describes three of the greatest impacts that humans have on endangered species.
Style board imagery to represent the opening of a television show. Technology Used: Adobe Illustrator and Photoshop.
Storyboard and animation for Time Based Design Class. Designed using Adobe Photoshop and Illustrator, then animated using Adobe Flash, the piece contains interactive elements, pauses when the audio says “stop”, and loops until the user clicks to continue the animation.
Positive and negative representations of Professions for an Imagery and Design Class. Students are challenged to troubleshoot imagery, and visualize a profession from a positive and a negative standpoint.
Graphic Translations of objects and event postcard designs for an Imagery and Design class. Students were tasked with creating vector based imagery from 3-D real life objects. Students began by sketching the objects from many views, then creating marker renderings, and from the marker renderings, pulling clean vector paths for a final design.