Inclusion | B, D, E
Concept & Research
Understanding how to be inclusive from a young age is instrumental in preventing bullying and promoting acceptance. Our project aims to educate kids in late elementary school to early middle school on the concept of inclusivity through an ABC book and an interactive museum experience.
To aid in our research and ideation, we visited the Strong Museum of Play to experience various interactions made for kids. This informed our decision to prototype an immersive museum experience with simple interactions.
B is for Bias
For this spread my goal was to communicate that while biases alter our decision making, it is important to befriend those who are different than you to challenge our biases. I created 2 happy characters in Cinema 4D with different features and put them with their arms around each other to place the focus on the benefit of challenging bias rather than on how bias negatively affects us. In the interaction, you can learn more about different kinds of bias like confirmation bias, the halo effect, and self-serving bias.
D is for Diversity
To communicate diversity in this spread, I used different patterns and textures on the sleeves of each arm along with a range of unique hands that work together to form the letters of “diversity”. In the interaction, I defined diversity as appreciating our differences, including everyone, and being unique, and then made a corresponding animation for each definition.
E is for Equity
This spread explains the difference between equality and equity, and shows an example of equity through two people reaching for books on the top shelf. In the interaction, you can tap to animate between an example of equality and equity. In the equality example, the man and the woman both have a small stool to reach the top shelf, but the man doesn’t need one and the woman needs a taller one, which is shown in the example of equity.
Something I learned through this project is that working in a group of 9 designers on one project can complicate things if you don’t set some design restrictions. However, having too many can limit the project’s potential, so finding a balance was important. Unifying the type across each page and allowing visuals to vary created an eclectic yet cohesive book.
You may use the below assets created for this project provided via Figma as long as you give attribution, share your outcomes, and if your use is non-commercial in nature.