Andrew Hurley

Symbiotic Relationships | U, H, S

hurleyandrew.com

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Summary and Process

Providing young students with a fun and engaging ABC game that can be an aid to teachers in the classroom. Our group created a card game called the “ABC’s of Symbiosis” where students are given a card and are asked to find their symbiotic match based on colors and QR like patterns.

Sea urchin card inside of wooden box with lid
Sea Urchin Card in Wooden Box

I got to work in many different areas of design, both physical and digital. Cinema4D was used for each card to create the characters. Principle was used to combine and create each interaction for the cards and I got to use my wood shop to create a box for the cards out of leopard wood and bamboo.

U - Sea Urchin

The sea urchin was the first character where I got to explore using letters as the bases for each characters body. I wanted to anthropomorphize each creature by taking key features of them and applying it to the letter.

A close up of the illustration of the 3D modeled sea urchin letter in its sea anemone environment with an example of the iPad interaction and print playing card.
Sea Urchin Close Up
Video of Sea Urchin Tablet Interaction Prototyped with Principle App

H - Human

The human illustration features a mini gym scene which gets used effectively in the iPad interaction. Where users can tap on different parts of the scene to view an animation and more information.

A close up of the illustration of the 3D modeled human in a gym environment with an example of the iPad interaction and print playing card.
Human Close Up
Video of Human Tablet Interaction Prototyped with Principle App

S - Sea Cucumber

I went a different route with the sea cucumber. Instead of making it cute and fun I wanted something a little more scary and ominous. So I thought placing it in an alien like environment would help create that feeling because se cucumbers are very alien looking.

A close up of the illustration of the 3D modeled sea cucumber letter in its dark cave environment with an example of the iPad interaction and print playing card.
Sea Cucumber Close Up
Video of Sea Cucumber Tablet Interaction Prototyped with Principle App

Recap

This project taught me that any project can be infinitely long but you need to know when to stop and wrap it up. This project required modeling and texturing of all the scenes and characters, templates for each step to make sure everyone has the right assets for submission, copywriting for each card including the copy for the lesson plan cards and interactions. There was a lot that went into this project and we could have kept adding to it but we needed a stopping point to make sure the original content was finished.

Three Cards fanned out with the letters and digital illustrations of a human, sea urchin and sea cucumber on them.
Human, Sea Urchin, and Sea Cucumber Cards

Downloadable Assets

You may use the below assets created for this project provided via Figma as long as you give attribution, share your outcomes, and if your use is non-commercial in nature.

The above work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Creative Commons License